Chapter 17: Activities
17.17. Printing the description of a dark room

1. When it happens. When looking in darkness.

2. The default behaviour. To print "It is pitch dark, and you can't see a thing."

3. Examples. (a) A simple variation of wording:

Rule for printing the description of a dark room: say "Your eyes can barely make anything out." instead.

(b) More stylishly,

Rule for printing the description of a dark room: try listening instead.

which produces, for instance,

Darkness
You hear nothing unexpected.


253
 Example  Hohmann Transfer
Changing the way dark rooms are described to avoid the standard Inform phrasing.

254
 Example  Four Stars
An elaboration of the idea that when light is absent, the player should be given a description of what he can smell and hear, instead.


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