Chapter 9: Time
9.11. Future events

We often want to arrange for something to happen at some point in the future. Here is yet another timepiece:

An egg-timer is in the Chamber. "A plastic egg timer in the shape of a chicken can be pressed to set it going." Instead of pushing the egg-timer: say "It begins to mark time."; the egg-timer clucks in four turns from now.

At the time when the egg-timer clucks: say "Cluck! Cluck! Cluck! says the egg-timer."

The event here is called "the egg-timer clucks". It only happens if we instruct so, which we do by writing

the egg-timer clucks in four turns from now

meaning four turns after the turn in which the egg-timer is pushed. We could alternatively describe this future moment as something like "in 18 minutes from now", or "at 4:15 PM".

If we know in advance what time we want something to happen, we can more simply write:

At 4 PM: say "The great bells of the clock tower chime four."

(Note that in either case such rules begin with the word "at": they are the only rules allowed to begin with the word "at".)


111
 Example  MRE
Hunger that eventually kills the player, and foodstuffs that can delay the inevitable by different amounts of time.

112
 Example  Empire
A train which follows a schedule, stopping at a number of different locations.

113
 Example  Scheduling an eclipse
To schedule an eclipse of the sun, which involves a number of related events.


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